Jobs

Machine Learning Engineer


Job details
  • PlayStation
  • London
  • 3 months ago
Applications closed

Role Overview:

We are looking for an independent, dedicated Machine Learning Engineer to join our team and contribute to redefining the world of game play and live streaming via advanced R&D. Engage with a world-leading team of engineers and help solve some of the cutting edge problems in machine learning, video streaming and computer vision.

What you’ll be doing:

Develop and improve core deep learning architectures for graphics and video processing for a variety of applications, such as live video streaming, game rendering, etc. Research and prototyping of new methods for fast graphics or video enhancement Collaborate with team members on drafting publications and patent submissions Participate and assist the team in core R&D work with other teams within Sony Interactive Entertainment

What we’re looking for:

MSc. in Computer Science, Electronic Engineering, Artificial Intelligence, Machine Learning, Computer Graphics or a related field, or equivalent skills evidenced by work experience in the specific domain of the post Strong background in: TensorFlow or PyTorch; Python and packages/libraries related to computer vision or graphics; evidenced by the development of advanced applications in image/video/graphics processing or computer vision (minimum of 36 months experience) Solid background in one or more of the following:

(i) neural network architectures, evidenced (for example) by knowledge of how to formulate and test advanced loss functions in neural network design;

(ii) design and test of advanced convolutional, recurrent, transformer-based or other neural network architectures in a task-specific manner;

(iii) some experience in training, validation and evaluation of deep neural network models on large datasets, evidenced by experience in using Python libraries like HDF5 or similar

(iv) some experience with 3D engines such as Unreal or Unity; in particular, generation of datasets, extraction of G-buffers, motion vectors, etc

Desired qualifications:

Publications, e.g. in top-tier conferences and journals: IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology, conferences like IEEE CVPR/ICCV/ECCV, NeurIPS, ICML, ICLR, or similar Some theoretical understanding of the graphics pipeline, including coordinate transformations between frames of reference, PBR materials, rasterization, lighting, and ray tracing Experience in image processing theory and methods, evidenced by the development of practical designs in this area Experience in using Docker containers or similar

Benefits:

Discretionary bonus opportunity Hybrid Working (within Flexmodes) Private Medical Insurance Dental Scheme 25 days holiday per year On Site Gym Subsidised Café Free soft drinks On site bar Access to cycle garage and showers

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